
~ I started playing Magic: The Gathering in 2001, in 3rd grade. My brother was in 5th going to 6th and we saw some 7th Edition booster packs and starter decks near the checkout at Albertsons. I donāt know what compelled us to pick them out, a random grocery store gift from mom {pls+ty}, beyond the art.


For me, it was the Goblin. Their deep green skin and devilish features were captivating {should be no wonder that my Warhammer army of choice was Orcs & Goblins, though I do not remember which came first⦠mustāve been MTG; do I feel some sort of strange kinship with the goblin? Or is it merely about the fact that I like little chaos guys}.

The flame symbol for the color red, appearing on every card in the top right corner, was another stylish attraction. So I chose red, the Goblin-based āInfestationā deck; Kevin chose the black deck, with a dark knight as the signature card and the title āDecay.ā
We had a lot of fun with those decks. And we also had no idea what we were doing. Lol. We didnāt fully understand how to play! And Magic: The Gathering is very complicated, let me assure you. Pre-Internet, we learned the rules piecemeal, by playing and referring to the little booklet that came with the box, which only half-explained everything {to our ADHD brains}. You get the picture. Sometimes via guesswork we ādecidedā the fate of keyword rules without full explanation. I believe First Strike was just also Haste because we couldnāt figure out what it could do.
So we played Magic vigorously, too young, under our own set of rules. {Call them MTG: Kid Rules}
Oh, and Kevin, my older brother by 3.5 years {8 vs. 11}, beat me basically every time.
My deck of Goblins, and red more generally, wants to get creatures out fast, attacking early and often. Red is the fastest color to dish out damage, and is also the one with the least staying power. Goblins stack up, attain mass boosts, and continuously get into the combat zone throughout the game, until you win or the goblins are all dead. My brotherās deck, the beginner-friendly āMono Black Controlā build, wants a long game, with creatures killed and life drained slowly, or piece by piece. The lore of red mana is that itās passion incarnate, rage and speed needing their unleashāāāwhereas black mana is all about power and doing whatever it takes to gain it: destroying, sacrificing, discarding cards and your humanity.




I launched my army of goblins at his graveyard of rats and zombies and specters and fallen angels⦠And I lost every time we played. Basically, he kept making me discard my finishers before I could play them. {My first win? Lightning Elemental!! from a later booster pack}
Of course, I was a dumb kid. And I even rememberāāāback thenāāācatching on that sometimes Kevin would draw two or even three cards at upkeep {start of turn} when he wasnāt supposed to. Cheating, eh? And then, to prove my idiocy, I recall thinking: Well, thatās probably not helping him win that much. Ha! {drawing cards produces the most powerful advantage in the game of MTG!}
I started to pull my own āfat cardsā [i.e. drawing 2+ cards surreptitiously at the start of each upkeep] as well, eventually resulting in us creating a house rule:
When you start your turn with zero cards in hand, you may draw 3 cards.
Playing with no hand was certainly no fun, with no cards to play or just look at.


We had a lot of fun playing MTG: Kid Rules. And it has carried into a lifelong love of the game. Though I havenāt been an active player all these years, MTG has remained a most favored hobby. Fond memories mixed with strategic depth, aesthetic power, and collectible dopamine make it a near-perfect tabletop game, in my humble view. {It’s also expensive and you have to have the right group to play with}
My active and re-activated years faded in and out over the years, through eras I now self-proclaim as such:
Kid Discovery Era: 2001ā2005
High School Advisory into Standard FNM* Tourneys: 2009ā2011
College Commander Saga: 2013ā2014
Co-Worker Revival: 2018ā2021ish
Writer About Games: 2023-present?
~ *FNM = āFriday Night Magicā
Iāve collected a lot of cards at this point, though Iāve missed many sets. Only active in the above periods and not playing every release, my current collection of decks and loose libraries nevertheless contains cards from practically every modern set {2001-present}. And thatās because of Commander, or its former colloquial name: āElder Dragon Highlander.ā





Introduced by my playgroup in 2013ish, I was initially resistant to the format of Commanderāāāwherein you choose 1 card to āleadā your deck, constructing around their colors and abilities to the tune of 100 cards, each one unique. Standard and Modern formats include a 60-card deck, with up to four of each nonbasic land allowed in the construction. Long story short, the deckbuilding and play strategies are significantly different between the two Constructed formats. {vs. Limited, where you open booster packs and play whatever you getāāāalso great}
But once I got it, Commander became a new way of looking at the game, changing how and why I played. Deckbuilding became a much more interesting process, compounded by diverse options from across the gameās history. Choosing favorite abilities for your EDH leader themselves, using cards youād never think to if not for their perfect pairing with your core strategy, spending less money, etc. All part of the Commander experience. Also playing multiplayer games with friends vs. strangers at public tourneys was night and day as far as enjoyment, for me.
My favorite way to play MTG is with friends in repeated series, with decks continuously developed and stories inspired. Commander is superior to the other formats for this because the games are significantly more chaotic and exciting when playing with the same people and decks over & over {100 cards and no 4-sets vs. 60 cards with 4-sets = higher variability of your deck āworkingā}
And besides, the politics and deal-making of multiplayer Magic are my real joys.
āIf you let me keep my Sheoldred, I wonāt send my demons at you.ā / āStop attacking me or your Big Dinosaur gets it.ā / āIāll stop flinging fireballs your way if you stop counterspelling meā¦ā etc. etc.
Commander provides the endless climactic plays of a 4 or 5-player free-for-all, filled with card interactions you must see to believe, with deck fortunes and player allegiances always transforming, shaping into strange winners and producing unlikely card heroes.







There was a saying at our tables: first deck to work loses. Because everyone teams up against the strongest board states to pare them downāāāan effective EDH player must bide their time, hide their power, and develop their plays under the guise of whatever temporary alliance works best for you. Temporary, because all players know that everyone has to go down by the end.
After all, there can be only one!
To honor the game of Magic and Elder Dragon Highlander, here I present my top 8 EDH decks, ordered by when they were built:
Kiki-Jiki, Mirror BreakerāāāāKJ and The Dragonsā




~ play big ETB Dragons, Titans, Wurms, etc. and copy them with Kiki. Very simple and very effectiveš.
Meren of Clan Nel TothāāāāMerenās Restless Recursionsā




~ Sacrifice creatures for experience and gain milled demons back. Rinse and repeatš.
Derevi, Empyrial TacticianāāāāDerevi Tapsā




~ Formerly: a Voltron deck of hexproof creatures and big auras; Now: a trigger-happy deck of creatures and other permanents that want to tap many times in one turnāāāpings, draws, tokens, exchanges of permanents, etcš°.
Yuriko, the Tigerās ShadowāāāāTiger Strikes Midnightā




~ Ninja masters constantly in the red zone for huge damage + card advantage ~ simultaneously. Arguably my strongest deckā.
Narset, Enlightened MasterāāāāNarsetās Playpenā




~ Narset is the only creature in this deck. Most everything else is enchantments, artifacts, and big ass multi-combat sorceries. They all attach or aid her as Ultimate Voltronš¤.
Kārrik, Son of YawgmothāāāāThere Will Be Bloodā




~ Black Phyrexian Mana for all! A nasty deck that does nasty things. My favoriteš.
Illuna, Apex of WishesāāāāMonster Islandā




~ King Ghidorah brings all her monster friends off the top of the library. {Havenāt really got to play this oneā¦š}
Anhelo, The Painter āāāArt and Its Casualtiesā




~ Grixis Control: Sacrifice recurring 2 bodies for devastating 2x spell copies, such as the delightful Cruel Ultimatumš.
~
MTG questions to ask every player: My Answers
Favorite color: Black. Best art, can do anything, and does it with wicked style.
Favorite Commander: Kiki-Jiki, Mirror Breaker. First build, āKJ & The Dragonsā lot of great memories. Also love Meren, Kārrik, and Yuriko.
Favorite card: Bloodghast. Won me more tournament games than any card (not that Iāve played in that many), back in Zendikar era mono-black vampiresāāāalongside Nocturnus, Nighthawk, Gatekeeper, Bloodwitch. Love the art by Daarken!

~
2023 Goal: Make rival Urza, Lord High Artificer vs. Yawgmoth, Thran Physician decks – and duel them against one another on a weekly basis, always adjusting and honing cards and strategies, just like two old grandmasters… {No infinite combos, no bank-breaking builds.} Whose deck will be superior? It is the age-old question that I intend to answer!


